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   <TITLE>class  OSGUTIL_EXPORT osgUtil::StateSetManipulator</TITLE>
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<H2>class  OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::StateSetManipulator</A></H2></H2><HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CStateSetManipulator,MStateSetManipulator.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
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<DL>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.1">StateSetManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.27.2">~StateSetManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.27.3">setStateSet</A></B>(osg::StateSet*)
<DD><I>attach a geostate to the manipulator to be used for specifying view</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::StateSet* <B><A HREF="#DOC.2.27.4">getStateSet</A></B>()
<DD><I>get the attached a geostate</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::StateSet* <B><A HREF="#DOC.2.27.5">getStateSet</A></B>() const 
<DD><I>get the attached a geostate</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.27.6">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Handle events, return true if handled, false otherwise</I>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::StateSet&gt;  <B><A HREF="#DOC.2.27.7">_drawState</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.8">_backface</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.9">_lighting</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.10">_texture</A></B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
<DL>
</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>

<A NAME="StateSetManipulator"></A>
<A NAME="DOC.2.27.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSetManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~StateSetManipulator"></A>
<A NAME="DOC.2.27.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~StateSetManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setStateSet"></A>
<A NAME="DOC.2.27.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setStateSet(osg::StateSet*)</B></TT>
<DD>attach a geostate to the manipulator to be used for specifying view
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.27.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::StateSet* getStateSet()</B></TT>
<DD>get the attached a geostate
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.27.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const osg::StateSet* getStateSet() const </B></TT>
<DD>get the attached a geostate
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.27.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="_drawState"></A>
<A NAME="DOC.2.27.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::StateSet&gt;  _drawState</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_backface"></A>
<A NAME="DOC.2.27.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _backface</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lighting"></A>
<A NAME="DOC.2.27.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _lighting</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texture"></A>
<A NAME="DOC.2.27.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _texture</B></TT>
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

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